Unity编辑器类在Scene下创建举行控制器
在Editor文件夹下创建脚本
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(Arraw))]
public class HandlerTest : Editor {
float rectangleSize = 3;
void OnSceneGUI()
{
float width = HandleUtility.GetHandleSize(Vector3.zero) * 0.5f;
Arraw arraw = (Arraw)target;
Handles.color = Color.red;
Handles.RectangleCap(0, arraw.transform.position + new Vector3(5, 0, 0),
arraw.transform.rotation, rectangleSize);
if (GUI.changed)
{
EditorUtility.SetDirty(arraw);
}
}
}
Arraw脚本如下,将其拖拽到需要绘制的对象上即可
using UnityEngine;
using System.Collections;
public class Arraw : MonoBehaviour {
public float areaOfEffect = 5;
}