参考:
To add a new point type, you first have to define it. For example:
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struct MyPointType
{
float test;
};
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Then, you need to make sure your code includes the template header implementation of the specific class/algorithm in PCL that you want your new point type MyPointType to work with. For example, say you want to use pcl::PassThrough. All you would have to do is:
#define PCL_NO_PRECOMPILE
#include <pcl/filters/passthrough.h>
#include <pcl/filters/impl/passthrough.hpp>
// the rest of the code goes here
If your code is part of the library, which gets used by others, it might also make sense to try to use explicit instantiations for your MyPointType types, for any classes that you expose (from PCL our outside PCL).
Note
Starting with PCL-1.7 you need to define PCL_NO_PRECOMPILE before you include any PCL headers to include the templated algorithms as well.
The following code snippet example creates a new point type that contains XYZ data (SSE padded), together with a test float.
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#define PCL_NO_PRECOMPILE
#include <pcl/point_types.h>
#include <pcl/point_cloud.h>
#include <pcl/io/pcd_io.h>
struct MyPointType
{
PCL_ADD_POINT4D; // preferred way of adding a XYZ+padding
float test;
EIGEN_MAKE_ALIGNED_OPERATOR_NEW // make sure our new allocators are aligned
} EIGEN_ALIGN16; // enforce SSE padding for correct memory alignment
POINT_CLOUD_REGISTER_POINT_STRUCT (MyPointType, // here we assume a XYZ + "test" (as fields)
(float, x, x)
(float, y, y)
(float, z, z)
(float, test, test)
)
int
main (int argc, char** argv)
{
pcl::PointCloud<MyPointType> cloud;
cloud.points.resize (2);
cloud.width = 2;
cloud.height = 1;
cloud.points[0].test = 1;
cloud.points[1].test = 2;
cloud.points[0].x = cloud.points[0].y = cloud.points[0].z = 0;
cloud.points[1].x = cloud.points[1].y = cloud.points[1].z = 3;
pcl::io::savePCDFile ("test.pcd", cloud);
}
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