AnimatorController animatorController = _animator.runtimeAnimatorController as AnimatorController;
AnimatorStateMachine stateMachine = animatorController.layers[0].stateMachine;
string[] animatorState = new string[stateMachine.states.Length];
for (int i = 0; i < stateMachine.states.Length; i++)
{
animatorState[i] = stateMachine.states[i].state.name;
}
return animatorState;
要说点什么呢?好像没的说。就这样吧。