Unity 基本面板类

using System;
using System.Collections.Generic;
using UnityEngine;

namespace Framework
{
    /// <summary>
    /// 基本面板类
    /// </summary>
    public abstract class UIPanel
    {
        private const string LOG_GET = "{0} can't get{1} component:{2}";

        /// <summary>
        /// 游戏物体
        /// </summary>
        public GameObject GameObject { get; private set; }

        /// <summary>
        /// 世界变换
        /// </summary>
        public RectTransform Transform { get { return GameObject.transform as RectTransform; } }

        /// <summary>
        /// 面板名
        /// </summary>
        public string PanelName { get; private set; }

        public string Name
        {
            get { return GameObject.name; }
            set { GameObject.name = value; }
        }

        /// <summary>
        /// 启用开关
        /// </summary>
        public virtual bool Enabled
        {
            get { return GameObject.activeSelf; }
            set
            {
                GameObject.SetActive(value);
                if (value)
                {
                    OnEnabled();
                }
                else
                {
                    OnDisabled();
                }
            }
        }

        /// <summary>
        /// 面板链表
        /// </summary>
        protected List<UIPanel> m_PanelList = new List<UIPanel>();

        /// <summary>
        /// 动态列表
        /// </summary>
        protected List<UIPanel> m_OpenList = new List<UIPanel>();

        /// <summary>
        /// 获取面板数量
        /// </summary>
        public int PanelCount { get { return m_PanelList.Count; } }

        /// <summary>
        /// 初始化
        /// </summary>
        /// <param name="panelName"></param>
        /// <param name="gameObject"></param>
        public void Init(string panelName, GameObject gameObject)
        {
            PanelName = panelName;
            GameObject = gameObject;

            OnInit();
        }

        /// <summary>
        /// 初始化回调
        /// </summary>
        public virtual void OnInit()
        {
        }

        /// <summary>
        /// 启用调用
        /// </summary>
        public virtual void OnEnabled()
        {
            foreach (var panel in m_PanelList)
            {
                if (panel.Enabled)
                {
                    if(!m_OpenList.Equals(panel))
                        m_OpenList.Add(panel);

                    panel.OnEnabled();
                }
            }
        }

        /// <summary>
        /// 关闭调用
        /// </summary>
        public virtual void OnDisabled()
        {
            foreach (var panel in m_PanelList)
            {
                if(m_OpenList.Equals(panel))
                    m_OpenList.Remove(panel);

                panel.OnDisabled();
            }
        }

        /// <summary>
        /// 关闭顶部面板
        /// </summary>
        public virtual void CloseTopPanel()
        {
            if (m_OpenList == null || m_OpenList.Count <= 0)
                return;

            m_OpenList[m_OpenList.Count-1].Enabled = false;
            m_OpenList.RemoveAt(m_OpenList.Count - 1);
        }

        /// <summary>
        /// 打开面板
        /// </summary>
        /// <param name="panel">指定面板</param>
        public void OpenPanel(UIPanel panel)
        {
            m_OpenList.Add(panel);
            panel.Enabled = true;
        }

        /// <summary>
        /// 更新回调
        /// </summary>
        public virtual void OnUpdate()
        {
            foreach (var panel in m_PanelList)
            {
                if (!panel.Enabled)
                    continue;

                panel.OnUpdate();
            }
        }

        /// <summary>
        /// 销毁回调
        /// </summary>
        public virtual void OnDestroy()
        {
            foreach (var panel in m_PanelList)
            {
                panel.OnDestroy();
            }
            m_PanelList.Clear();
            m_OpenList.Clear();
        }

        /// <summary>
        /// 获取所有面板
        /// </summary>
        /// <returns>返回所有面板</returns>
        public UIPanel[] GetAllPanel()
        {
            return m_PanelList.ToArray();
        }

        /// <summary>
        /// 获取节点
        /// </summary>
        /// <param name="childName">节点名</param>
        /// <returns>返回节点</returns>
        public Transform GetChild(string childName = null)
        {
            Transform child = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            if (child == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, "child", childName));
            }
            return child;
        }

        /// <summary>
        /// 获取面板
        /// </summary>
        /// <param name="type">面板类型</param>
        /// <param name="childName">面板节点名</param>
        /// <param name="panelName">面板名 </param>
        /// <returns>返回面板</returns>
        public UIPanel GetPanel(Type type, string childName = null, string panelName = null)
        {
            Transform child = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            if (child == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
                return null;
            }

            UIPanel panel = Activator.CreateInstance(type) as UIPanel;
            panel.Init(panelName ?? panelName, child.gameObject);
            m_PanelList.Add(panel);
            return panel;
        }

        /// <summary>
        /// 获取动态面板
        /// </summary>
        /// <param name="type">动态面板类型</param>
        /// <param name="panelName">面板资源名</param>
        /// <param name="childName">面板节点名</param>
        /// <returns>返回面板</returns>
        public UIDynamicPanel GetDynamicPanel(Type type, string panelName, string childName = null)
        {
            Transform child = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            if (child == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
                return null;
            }

            GameObject asset = Resources.Load<GameObject>(panelName);
            UIDynamicPanel panel = new UIDynamicPanel(type, asset);
            panel.Init(panelName, child.gameObject);
            m_PanelList.Add(panel);
            return panel;
        }

        /// <summary>
        /// 获取组件
        /// </summary>
        /// <param name="type">组件类型</param>
        /// <param name="childName">节点名</param>
        /// <returns>返回组件</returns>
        public Component GetComponent(Type type, string childName = null)
        {
            Transform transform = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);

            if (transform == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
            }

            Component component = transform.GetComponent(type);
            if (component == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
            }

            return component;
        }

        /// <summary>
        /// 从子节点获取组件
        /// </summary>
        /// <param name="type"></param>
        /// <param name="childName"></param>
        /// <returns>返回组件</returns>
        public Component GetComponentInChildren(Type type, string childName = null)
        {
            Transform transform = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            Component component = transform.GetComponentInChildren(type, true);
            if (component == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
            }

            return component;
        }

        /// <summary>
        /// 从父节点获取组件
        /// </summary>
        /// <param name="type">组件类型</param>
        /// <param name="childName">节点名</param>
        /// <returns>返回组件</returns>
        public Component GetComponentInParent(Type type, string childName = null)
        {
            Transform transform = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            Component component = transform.GetComponentInParent(type);
            if (component == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
            }

            return component;
        }

        /// <summary>
        /// 获取类型的所有组件
        /// </summary>
        /// <param name="type">组件类型</param>
        /// <param name="childName">节点名</param>
        /// <returns>返回组件</returns>
        public Component[] GetComponents(Type type, string childName = null)
        {
            Transform transform = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            Component[] components = transform.GetComponents(type);
            if (components == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
            }

            return components;
        }

        /// <summary>
        /// 从子节点获取所有组件
        /// </summary>
        /// <param name="type">组件类型</param>
        /// <param name="childName">节点名</param>
        /// <returns>返回组件</returns>
        public Component[] GetComponentsInChildren(Type type, string childName = null)
        {
            Transform transform = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            Component[] components = transform.GetComponentsInChildren(type, true);
            if (components == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
            }

            return components;
        }

        /// <summary>
        /// 从父节点获取所有组件
        /// </summary>
        /// <param name="type"></param>
        /// <param name="childName"></param>
        /// <returns></returns>
        public Component[] GetComponentsInParent(Type type, string childName = null)
        {
            Transform transform = string.IsNullOrEmpty(childName) ? Transform : Transform.Find(childName);
            Component[] components = transform.GetComponentsInParent(type, true);
            if (components == null)
            {
                Debug.LogError(string.Format(LOG_GET, Name, type.Name, childName));
            }

            return components;
        }
    }
}

 

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