ComputeBuffer转NativeArray

[Unity]ComputeBuffer转NativeArray异步

using System;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Rendering;

public static class IComputeBufferExtensions
{
    public static void GetNativeArrayAsync<T>(this ComputeBuffer buffer, int length, Allocator allocator, Action<AsyncGPUReadbackRequest> callback) where T : struct
    {
        NativeArray<T> arr = new NativeArray<T>(length, allocator);
        AsyncGPUReadback.RequestIntoNativeArray(ref arr, buffer, callback);
    }
    public static void GetNativeArrayAsync<T>(this ComputeBuffer buffer, ref NativeArray<T> arr, Action<AsyncGPUReadbackRequest> callback) where T : struct
    {
        AsyncGPUReadback.RequestIntoNativeArray(ref arr, buffer, callback);
    }
    public static void GetNativeArrayAsync<T>(this Texture texture, int length, Allocator allocator, Action<AsyncGPUReadbackRequest> callback) where T : struct
    {
        NativeArray<T> arr = new NativeArray<T>(length, allocator);
        AsyncGPUReadback.RequestIntoNativeArray(ref arr, texture, 0, callback);
    }
    public static void GetNativeArrayAsync<T>(this Texture texture, ref NativeArray<T> arr, Action<AsyncGPUReadbackRequest> callback) where T : struct
    {
        AsyncGPUReadback.RequestIntoNativeArray(ref arr, texture, 0, callback);
    }
}
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