资源类型(通用) | 前缀 | 后缀 |
---|---|---|
Level / Map | ||
Level (Persistent) | _P | |
Level (Audio) | _Audio | |
Level (Lighting) | _Lighting | |
Level (Geometry) | _Geo | |
Level (Gameplay) | _Gameplay | |
Blueprint | BP_ | |
Material | M_ | |
Static Mesh | SM_ | |
Skeletal Mesh | SK_ | |
Texture | T_ | |
Particle System | PS_ | |
Widget Blueprint | WBP or WB |
资源类型(动作) | 前缀 |
---|---|
Aim Offset | AO_ |
Aim Offset 1D | AO_ |
Animation Blueprint | ABP_ |
Animation Composite | AC_ |
Animation Montage | AM_ |
Animation Sequence | AS_ |
Blend Space | BS_ |
Blend Space 1D | BS_ |
Level Sequence | LS_ |
Morph Target | MT_ |
Paper Flipbook | PFB_ |
Rig | Rig_ |
Skeletal Mesh | SK_ |
Skeleton | SKEL_ |
资源类型(AI) | 前缀 |
---|---|
AI Controller | AIC_ |
Behavior Tree | BT_ |
Blackboard | BB_ |
Decorator | BTDecorator_ |
Service | BTService_ |
Task | BTTask_ |
资源类型(蓝图) | 前缀 |
---|---|
Blueprint | BP_ |
Blueprint Function Library | BPFL_ |
Blueprint Interface | BPI_ |
Blueprint Macro Library | BPML_ |
Enumeration | E |
Structure | F |
Widget Blueprint | WBP_ |
资源类型(材质) | 前缀 |
---|---|
Material | M_ |
Material (Post Process) | PP_ |
Material Function | MF_ |
Material Instance | MI_ |
Material Parameter Collection | MPC_ |
Subsurface Profile | SP_ |
Physical Materials | PM_ |
资源类型(纹理) | 前缀 | 后缀 |
---|---|---|
Texture | T_ | |
Texture (Diffuse) | T_ | _D |
Texture (Albedo) | T_ | _D |
Texture (Base Color) | T_ | _D |
Texture (Normal) | T_ | _N |
Texture (Roughness) | T_ | _R |
Texture (Alpha/Opacity) | T_ | _A |
Texture (Ambient Occlusion) | T_ | _AO |
Texture (Bump) | T_ | _B |
Texture (Emissive) | T_ | _E |
Texture (Mask) | T_ | _M |
Texture (Specular) | T_ | _S |
Texture (Packed) | T_ | _* |
Texture Cube | TC_ | |
Media Texture | MT_ | |
Render Target | RT_ | |
Cube Render Target | RTC_ | |
Texture Light Profile | TLP_ |
资源类型(杂项) | 前缀 | 后缀 |
---|---|---|
Animated Vector Field | VFA_ | |
Camera Anim | CA_ | |
Color Curve | Curve_ | _Color |
Curve Table | Curve_ | _Table |
Data Asset | *_ | |
Data Table | DT_ | |
Float Curve | Curve_ | _Float |
Foliage Type | FT_ | |
Force Feedback Effect | FFE_ | |
Landscape Grass Type | LG_ | |
Landscape Layer | LL_ | |
Matinee Data | Matinee_ | |
Media Player | MP_ | |
Object Library | OL_ | |
Redirector | ||
Sprite Sheet | SS_ | |
Static Vector Field | VF_ | |
Touch Interface Setup | TI_ | |
Vector Curve | Curve_ | _Vector |
资源类型(2D) | 前缀 |
---|---|
Paper Flipbook | PFB_ |
Sprite | SPR_ |
Sprite Atlas Group | SPRG_ |
Tile Map | TM_ |
Tile Set | TS_ |
资源类型(物理) | 前缀 |
---|---|
Physical Material | PM_ |
Physical Asset | PHYS_ |
Destructible Mesh | DM_ |
资源类型(界面) | 前缀 |
---|---|
Font | Font_ |
Slate Brush | Brush_ |
Slate Widget Style | Style_ |
Widget Blueprint | WBP_ |