AssetBundleBuild[] buildMap = new AssetBundleBuild[1];
// prfab
buildMap[0].assetBundleName = "111";
string[] assetNames = new string[1];
assetNames[0] = "Assets/res/Prefabs/char/307005/307005.prefab";
buildMap[0].assetNames = assetNames;
buildMap[0].assetBundleVariant = VARIANT;
var importer = AssetImporter.GetAtPath(assetNames[0]);
importer.assetBundleName = buildMap[0].assetBundleName;
主要是AssetImporter的起的作用