using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Node : ScriptableObject {
public string Name;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlowNode : Node {
public string Type;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GraphSerializationData : ScriptableObject {
public List<Node> list = new List<Node>();
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class TestSerializationTool {
[MenuItem("Assets/TestSerialization")]
static void TestSerialization() {
Debug.Log("TestSerialization");
GraphSerializationData data = ScriptableObject.Cre