在项目开发中用到了限制物体的旋转角度,因为做的事移动端的,所以下面的代码是触摸屏的,如果有需要你可以把操作方式改为PC的。
if (1 == Input.touchCount)
{
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;
float v_X = -5 * touch.deltaPosition.y;
//float v_Y = -2 * touch.deltaPosition.x;
v1.x = Mathf.Lerp(v1.x, v_X, Time.deltaTime);
transform.localEulerAngles += new Vector3(0, v1.x, 0);
//角度限制
v1.y = Mathf.Lerp(v1.y, v_Y, Time.deltaTime);
transform.localEulerAngles += new Vector3(v1.x, v1.y, 0);
if (transform.localEulerAngles.x > 20 && transform.localEulerAngles.x < 180)
{
transform.localEulerAngles = new Vector3(20, transform.localEulerAngles.y, t