using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MiniMap : MonoBehaviour {
public GameObject Icon;//实例化小圆点
//添加Icon
public void AddIcon(MiniMapObject body)
{
//实例化图标
var obj = Instantiate(Icon, Vector3.zero,Quaternion.identity).GetComponent<RectTransform>()
//设置为minimap的子对象
obj.parent = this.transform;
//设置本地坐标,因为是子对象
obj.localPosition = body.transform.position;
}
}