CCComRender * pUIRender1 = (CCComRender*)(pNode->getChildByTag(10009)->getComponent("CCParticleSystemQuad"));
CCParticleSystemQuad *pButterFlyFish= (CCParticleSystemQuad *)(pUIRender1->getNode());
CCParticleSystemQuad *pButterFlyFish= (CCParticleSystemQuad *)(pUIRender1->getNode());
pButterFlyFish->setPositionType(kCCPositionTypeRelative);
设置粒子的setPositionType的值为kCCPositionTypeRelative即可。