Whooosh! First release candidate of Unity iPhone 1.0.2 just went out to our beta testers. It’s a good time now to overview our planned releases and directions we will be taking in the near future.
哇! Unity iPhone 1.0.2的第一个候选版本刚刚发布给我们的Beta测试人员。 现在是时候概述我们计划的发布和我们在不久的将来将要采取的方向了。
Unity iPhone 1.0.2. Based on custom builds we’ve been sending to devs in need, this release will address engine memory leaks and fix other outstanding issues:
Unity iPhone 1.0.2版 。 基于我们一直发送给有需要的开发人员的自定义版本,此版本将解决引擎内存泄漏并修复其他未解决的问题:
Next will be Unity iPhone 1.5. Since the release of 1.0.1 we’ve been working on a number of performance and memory optimizations. Most of the work on 1.5 is finished already and we’re doing an internal bug fixing round before it goes to beta testers too. Along with optimizations this release will include number of important features such as:
接下来将是Unity iPhone 1.5 。 从1.0.1版本开始,我们一直在进行许多性能和内存优化。 1.5上的大部分工作已经完成,在将其提交给Beta测试人员之前,我们正在进行内部错误修复。 除优化外,此版本还将包括许多重要功能,例如:
Performance optimizations:
性能优化:
significant C#/Javascript performance improvements
C#/ Javascript性能的重大改进
general rendering loop optimizations resulting in less OpenGLES state changes and less CPU work per object
常规渲染循环优化,导致更少的OpenGLES状态更改和更少的每个对象CPU工作
number of internal routines were rewritten using VFP coprocessor assembly
使用VFP协处理器程序集重写了许多内部例程
way much faster mesh skinning utilizing VFP
使用VFP大大加快网格蒙皮的速度
batching small objects, given that they share same material, into single draw call
假设小物件共享相同的材料,则将它们分批进行一次绘制调用
We don’t have strict versioning past 1.5 yet. Some of the following features will end up in the next big release and some might find a way to sneak into 1.5:
我们还没有超过1.5的严格版本。 以下某些功能将在下一个大型版本中结束,而某些功能可能会找到潜入1.5的方法:
Update: Unity iPhone 1.0.2 is released.
更新 :Unity iPhone 1.0.2发布了 。
Update: Unity iPhone 1.5 is released
更新 :Unity iPhone 1.5发布
翻译自: https://blogs.unity3d.com/2009/04/06/unity-iphone-roadmap/