unity聚光灯_聚光灯团队最佳实践:碰撞性能优化

unity聚光灯

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and solutions coming up again and again.

在Spotlight小组中,我们与雄心勃勃的Unity开发人员一起努力扩大Unity游戏的界限。 对于复杂的图形,性能和设计问题,我们看到了各种各样的创新和出色的解决方案。 我们还会看到同样的问题和解决方案不断出现。

This blog series is going to look at some of the most frequent problems we encounter while working with our clients. These are lessons hard won by the teams we have worked with, and we are proud to be able to share their wisdom with all our users.

博客系列将探讨与客户合作时遇到的一些最常见的问题。 这些是我们与之合作的团队所赢得的经验教训,我们为能够与所有用户分享他们的智慧而感到自豪。

Many of these problems only become obvious once you are working on a console or a phone, or are dealing with huge amounts of game content. If you take these lessons into consideration earlier in the development cycle, you can make your life easier and your game much more ambitious.

这些问题中的许多问题只有在您使用控制台或电话或处理大量游戏内容时才会变得明显。 如果您在开发周期的早期就考虑了这些教训,则可以使您的生活更轻松,游戏也更具野心。

大问题 (Big Problems)

Occasionally, we can track down a physics performance problem to a single problem asset or setup. The best way to notice these is to regularly run the Profiler and compare to a previous run. If you catch a performance regression early, it is pretty easy to go through the recent changes and spot the problem.

有时,我们可以将物理性能问题归结为单个问题资产或设置。 注意到这些的最好方法是定期运行Profiler并与之前的运行进行比较。 如果您尽早发现性能下降,那么很容易就可以了解最近的变化并找出问题所在。

While a simple physics joint can be quite fast, the underlying math is very complex. In essence, a joi

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