1.API实例化对象
2.应用场景:天上掉落大量金币
3.创建空物体当作掉落点
4.编写脚本并添加到空物体
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Down : MonoBehaviour {
public GameObject m_gb; //定义游戏对象m_gb
private Transform m_transform; //定义位置对象m_transform
// Use this for initialization
void Start () {
m_transform = gameObject.GetComponent<Transform>(); //获取位置组件赋给对象m_transform
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space)) //如果按下空格键
{
GameObject.Instantiate(m_gb, m_transform.position, Quaternion.identity); //在m_transform的固定位置生成m_gb克隆体,Quaternion.identity表示无旋转
}
}
}