第二日(四)osgViewer::Viewer::setCameraFocus()

目前的框架如下:

osgViewer::viewBase:: frame()

{

viewerInit();[

                          //创建帧事件,并将漫游器与事件和视口相关联

                            ->   osgViewer::Viewer::ViewerInit()

                           ->  osgViewer::View::Init();

                          ->(1)osgGA::EventQueue::createEvent();

                            (2)osgGA::MatrixManipulator::Init();

                            ->(2.1)各种漫游器::init()

                 ]

isRealized();[

                                    //获取图形上下文数组。再遍历上下文数组,只要有一个准备好就Ok

                                  ->   osgViewer::Viewer::isRealized();

                                 ->(1)osgViewer::Viewer::getContexts().

                                          ->(1.1)osg::camera::getGraphicsContext()

                                          ->(1.2)osg::View::getNumSlaves()

                                         ->(1.3)osg::View::getSlave()

                                         ->(1.4)LessGraphicsContext()->osg::GraphicContext::getTraits()

                                ->(2)osg::GraphicContext::isRealized()

                                        ->(2.1)->(1)

                                       ->(2.2)osg::GraphicsContext::isRealized()

                                                ->osg::GraphicsContext::isRealizedImplementation()

                                               ->(2.2.1)osgViewer::GraphicsWindow::isRealizedImplementation()

                                                             ->(2.2.1.1)osgViewer:: GraphicsWindowWin32 ::isRealizedImplementation()

                                                             ->(2.2.1.2) osgViewer::GraphicsWindowEmbedded ::isRealizedImplementation()

                                              ->(2.2.2)osgViewer::PixelBufferWin32::isRealizedImplementation()

                               -

 

                    ]

realize();

advance(simulationTime);

eventTraversal();

updateTraversal();

renderingTraversals();

}

 下一步,很明显要进行realize()了,但是太长,所以要改变从外到内的方式,而是一个函数一个函数地分析,最后汇总意说了些啥。

 

第一个函数是 setCameraWithFocus(0);

顾名思义,就是将焦点窗口设为NULL,即没有焦点窗口。

 

对于单窗口来说,很简单一句话


        void setCameraWithFocus(osg::Camera* camera) { _cameraWithFocus = camera; }

对于多个视口类来说,还要判断,如果这个摄像机不为空,哪个视口为焦点视口。
bool osgViewer::View::containsCamera(const osg::Camera* camera) const,

判断方法也简单,就是对于这个视图,主从相机的指针是不是包含这个camera,

 

当然,还是以单窗口为例

 

目前的框架如下:

osgViewer::viewBase:: frame()

{

viewerInit();[

                          //创建帧事件,并将漫游器与事件和视口相关联

                            ->   osgViewer::Viewer::ViewerInit()

                           ->  osgViewer::View::Init();

                          ->(1)osgGA::EventQueue::createEvent();

                            (2)osgGA::MatrixManipulator::Init();

                            ->(2.1)各种漫游器::init()

                 ]

isRealized();[

                                    //获取图形上下文数组。再遍历上下文数组,只要有一个准备好就Ok

                                  ->   osgViewer::Viewer::isRealized();

                                 ->(1)osgViewer::Viewer::getContexts().

                                          ->(1.1)osg::camera::getGraphicsContext()

                                          ->(1.2)osg::View::getNumSlaves()

                                         ->(1.3)osg::View::getSlave()

                                         ->(1.4)LessGraphicsContext()->osg::GraphicContext::getTraits()

                                ->(2)osg::GraphicContext::isRealized()

                                        ->(2.1)->(1)

                                       ->(2.2)osg::GraphicsContext::isRealized()

                                                ->osg::GraphicsContext::isRealizedImplementation()

                                               ->(2.2.1)osgViewer::GraphicsWindow::isRealizedImplementation()

                                                             ->(2.2.1.1)osgViewer:: GraphicsWindowWin32 ::isRealizedImplementation()

                                                             ->(2.2.1.2) osgViewer::GraphicsWindowEmbedded ::isRealizedImplementation()

                                              ->(2.2.2)osgViewer::PixelBufferWin32::isRealizedImplementation()

                               -

 

                    ]

realize(); [

                    //建立视口和相关的线程

                     ->osgViewer::Viewer::realize()

                     ->(1) osgViewer::Viewer::setCameraWithFocus()

                     ->(2)osgViewer::Viewer::getContexts()

                    ->(3)待续

                ]

advance(simulationTime);

eventTraversal();

updateTraversal();

renderingTraversals();

}

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