04_iTween_第三天--相机路径跟随(PutOnPath)

相机路径跟随的效果结果如下:

 

 【实现策略】

 1.记录相机与相机方向的运动路径

 2.根据进度条的%值改变相机运动与方向值在总路径中所处的%

 3.ValueTo()可实现直接跳转到某一%所处的位置,只需在回调函数中改变%的值即可

 【项目结构】

 【源代码】

public class CameraController : MonoBehaviour {

    public Transform[] movePath;
    public Transform[] lookPath;
    public Transform lookTarget;
    public float process;

    private bool isSe = false;

    private void FixedUpdate()
    {
        if (isSe) {
            process = process - 0.002f;
        }
        else
            process = process + 0.002f;
        if (process >= 1 || process <= 0) {
            process = (int)process;
            isSe = !isSe;
        }
    }
    private void OnGUI()
    {
        process = GUI.HorizontalSlider(new Rect(50, 50, 300, 30),process, 0, 1);

        iTween.PutOnPath(lookTarget, lookPath, process);
        iTween.PutOnPath(gameObject, movePath, process);
        transform.LookAt(iTween.PointOnPath(lookPath, process));
    }
    private void OnDrawGizmos()
    {
        iTween.DrawPath(movePath, Color.magenta);
        iTween.DrawPath(lookPath, Color.cyan);
        Gizmos.color = Color.black;
        Gizmos.DrawLine(transform.position, lookTarget.position);
    }
}

 结合ValueTo

public class CameraController : MonoBehaviour {

    public Transform[] movePath;
    public Transform[] lookPath;
    public Transform lookTarget;
    public float process;

    private bool isSe = false;

    private void OnGUI()
    {
        process = GUI.HorizontalSlider(new Rect(50, 50, 300, 30),process, 0, 1);
        if(GUI.Button(new Rect(50, 80, 100, 30),"转到中间")){
            iTween.ValueTo(gameObject, iTween.Hash("from", process, "to", .5f, "time",2f,"onupdate", "MoveButton"));
        }

        iTween.PutOnPath(lookTarget, lookPath, process);
        iTween.PutOnPath(gameObject, movePath, process);
        transform.LookAt(iTween.PointOnPath(lookPath, process));
    }
    private void OnDrawGizmos()
    {
        iTween.DrawPath(movePath, Color.magenta);
        iTween.DrawPath(lookPath, Color.cyan);
        Gizmos.color = Color.black;
        Gizmos.DrawLine(transform.position, lookTarget.position);
    }
    private void MoveButton(float p) {
        process = p;
    }
}

 

[Tip]
    为一个游戏对象设定一个集合,并设置其在集合哪一%中
    PutOnPath(GameObject target, Vector3[] path, float percent)
    PutOnPath(GameObject target, Transform[] path, float percent)

    当从 OnDrawGizmos()函数调用时,它将通过提供的Vector3或转换数组绘制一条曲线路径。
    DrawPath(Vector3[] path)
    DrawPath(Transform[] path)

【项目文件】 

https://download.csdn.net/download/f980511/10570847

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