飞机移动与倾斜

using UnityEngine;
using System.Collections;

public class Movedemo : MonoBehaviour {
public int speed;
public float title;
public GameObject bullet;
public GameObject bullet1;

GameObject obj;
GameObject obj1;
// Use this for initialization
void Start () {
//腐恶
//

}
float time;
// Update is ca**重点内容**lled once per frame
void Update()
{
    float x = Input.GetAxis("Horizontal");
    float z = Input.GetAxis("Vertical");

    Vector3 moment = new Vector3(x, 0.0f, z);
    GetComponent<Rigidbody>().velocity = moment * speed;
   GetComponent<Rigidbody>().rotation = Quaternion.Euler(0.0f, 0.0f, GetComponent<Rigidbody>().velocity.x * -title);
    time += Time.deltaTime;
    if (time > 0.1f)
    {
        if (Input.GetMouseButton(0))
        {
            obj = GameObject.Instantiate(bullet, transform.position, transform.rotation) as GameObject;

        }
        time -= 0.1f;
    }
    Destroy(obj, 2);
    if (Input.GetMouseButton(1))
    {
        obj1 = GameObject.Instantiate(bullet1, new Vector3(transform.position.x+1, transform.position.y, transform.position.z), transform.rotation) as GameObject;
        obj1 = GameObject.Instantiate(bullet1, new Vector3(transform.position.x -1, transform.position.y, transform.position.z), transform.rotation) as GameObject;
        Destroy(obj1, 2);
    }
    if (transform.position.x > 8f)
    {
        transform.position = new Vector3(8f, transform.position.y, transform.position.z);
    }
    if (transform.position.x <-8f)
    {
        transform.position = new Vector3(-8f, transform.position.y, transform.position.z);
    }
    if (transform.position.z>9f)
    {
        transform.position = new Vector3(transform.position.x, transform.position.y, 9f);
    }
    if (transform.position.z <-4f)
    {
        transform.position = new Vector3(transform.position.x, transform.position.y, -4f);
    }

}

}
“`

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