using UnityEngine;
using System.Collections;
public class Movedemo : MonoBehaviour {
public int speed;
public float title;
public GameObject bullet;
public GameObject bullet1;
GameObject obj;
GameObject obj1;
// Use this for initialization
void Start () {
//腐恶
//
}
float time;
// Update is ca**重点内容**lled once per frame
void Update()
{
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 moment = new Vector3(x, 0.0f, z);
GetComponent<Rigidbody>().velocity = moment * speed;
GetComponent<Rigidbody>().rotation = Quaternion.Euler(0.0f, 0.0f, GetComponent<Rigidbody>().velocity.x * -title);
time += Time.deltaTime;
if (time > 0.1f)
{
if (Input.GetMouseButton(0))
{
obj = GameObject.Instantiate(bullet, transform.position, transform.rotation) as GameObject;
}
time -= 0.1f;
}
Destroy(obj, 2);
if (Input.GetMouseButton(1))
{
obj1 = GameObject.Instantiate(bullet1, new Vector3(transform.position.x+1, transform.position.y, transform.position.z), transform.rotation) as GameObject;
obj1 = GameObject.Instantiate(bullet1, new Vector3(transform.position.x -1, transform.position.y, transform.position.z), transform.rotation) as GameObject;
Destroy(obj1, 2);
}
if (transform.position.x > 8f)
{
transform.position = new Vector3(8f, transform.position.y, transform.position.z);
}
if (transform.position.x <-8f)
{
transform.position = new Vector3(-8f, transform.position.y, transform.position.z);
}
if (transform.position.z>9f)
{
transform.position = new Vector3(transform.position.x, transform.position.y, 9f);
}
if (transform.position.z <-4f)
{
transform.position = new Vector3(transform.position.x, transform.position.y, -4f);
}
}
}
“`