Matrix4x4 transMatrix = new Matrix4x4
{
m00 = 1,
m01 = 0,
m02 = 0,
m03 = 0,
m10 = 0,
m11 = 1,
m12 = 0,
m13 = 0,
m20 = 0,
m21 = 0,
m22 = -1,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 1
};
Matrix4x4 leftCoordinateMatrix = transMatrix * rightCoordinateMatrix * transMatrix .inverse;