using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MyReset : MonoBehaviour {
public Material MyMat;
private void Reset()
{
MyMat = Resources.Load<Material>("Shaders/ImageEffect_MaskIcon");
foreach (Transform t in transform.GetComponentsInChildren<Transform>())
{
if (t.name == "Display_Image")
{
t.GetComponent<Image>().material = MyMat;
Debug.Log("true");
}
}
}
}