D3DXCreateTextureFromFileInMemoryEx
TextureUnitState* Pass::createTextureUnitState(
const String& textureName, unsigned short texCoordSet)
{
TextureUnitState *t = OGRE_NEW TextureUnitState(this);
t->setTextureName(textureName);
t->setTextureCoordSet(texCoordSet);
addTextureUnitState(t);
mContentTypeLookupBuilt = false;
return t;
}