UE4打开外部exe程序

public:


	UFUNCTION(BlueprintCallable, Category = "Utilities")
		static bool OpenExe(FString ExeURL);
	UFUNCTION(BlueprintCallable, Category = "Utilities")
		static bool IsExeRunning();
	UFUNCTION(BlueprintCallable, Category = "Utilities")
		static void CloseExe();



FProcHandle ExeHandle;

bool UTestFunctionLibrary::OpenExe(FString ExeURL)
{
    if (FPlatformProcess::CanLaunchURL(*ExeURL))
    {
		UE_LOG(LogBlueprintFunc, Warning, TEXT("OpenExe CanLaunchURL false"));
		return false;
    }
	 ExeHandle = FPlatformProcess::CreateProc(*ExeURL, nullptr, true, false, false, nullptr, 0, nullptr, nullptr);
	UE_LOG(LogBlueprintFunc, Warning, TEXT("OpenExe URL:::%s"), *ExeURL);

	//FPlatformProcess::CloseProc(currHandle);
	bool ret = FPlatformProcess::IsProcRunning(ExeHandle);
	return ret;
}

bool UTestFunctionLibrary::IsExeRunning() 
{
	bool ret = FPlatformProcess::IsProcRunning(ExeHandle);
	return ret;
}

void  UTestFunctionLibrary::CloseExe()
{
	FPlatformProcess::CloseProc(ExeHandle);
}

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