using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TerrianTest : MonoBehaviour {
public Terrain m_terrainFrom;
public Terrain m_terrainTo;
// Use this for initialization
void Start () {
//m_terrainTo.terrainData.treePrototypes = null;
m_terrainTo.terrainData.detailPrototypes = new DetailPrototype[0];
m_terrainTo.terrainData.treeInstances = new TreeInstance[0];
Debug.Log(m_terrainFrom.terrainData.treeInstanceCount);
TreePrototype[] bufFrom = m_terrainFrom.terrainData.treePrototypes;
TreeInstance[] bufIns = m_terrainFrom.terrainData.treeInstances;
m_terrainTo.terrainData.treePrototypes = bufFrom;
m_terrainTo.terrainData.detailPrototypes = m_terrainFrom.terrainData.detailPrototypes;
DetailMapCopy (m_terrainFrom, m_terrainTo);
for (int i = 0; i < bufIns.Length; i++)
{
m_terrainTo.AddTreeInstance (bufIns [i]);
}
}
void DetailMapCopy(Terrain t,Terrain to)
{
var map = t.terrainData.GetDetailLayer(0, 0, t.terrainData.detailWidth, t.terrainData.detailHeight, 0);
to.terrainData.SetDetailLayer(0, 0, 0, map);
}
}
unity3d:terrain地形数据拷贝,包含树和草的信息
最新推荐文章于 2024-07-24 10:08:58 发布