//表现
//编辑器扩展脚本放到Editor下
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(objPropPrefab))] //指定要编辑的脚本对象
public class PropInspector : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
objPropPrefab script = target as objPropPrefab;
EditorGUILayout.BeginHorizontal();
script.PropType = (enumProp)EditorGUILayout.
EnumPopup("类别:", script.PropType);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
if (script.PropType == enumProp.Yaoshui)
{
script.YaoshuiType = (enumYaoshui)EditorGUILayout.
EnumPopup("药水:", script.YaoshuiType);
} else if (script.PropType == enumProp.Food) {
script.FoodType