今天做一个开关门的动作 ,因为模型原因只能旋转-90度为开门,0为关门,中间发现-90度在unity欧拉角里面打印出来的室270 所以写下这个文章,怕自己以后忘了,直接附上代码吧
using UnityEngine;
using System.Collections;
public class Test_Rotato : MonoBehaviour
{
public int rotateAngle = -90; //旋转角度
public int rotateSpeed = 2; //旋转速度
private bool isOpen = false; //打开门
private bool isClose = false; //关闭门
// Use this for initialization
void Start()
{
rotateAngle = -90;
}
// Update is called once per frame
void Update()
{
if (isOpen)
{
RotateXOpen(rotateAngle);
}
if (isClose && isOpen == false)
{
RotateXClose();
}
}
/// <summary>
/// 打开门
/// </summary>
public void OpenEnterWindDoor()
{
isOpen = true;
Debug.Log("1111");
}
/// <summary>
/// 关闭门
/// </summary>
public void CloseEnterWindDoor()
{
isClose = true;
Debug.Log("222");
}
/// <summary>
/// 因为旋转的角度是-90度,在unity里面transform.rotation.eulerAngles.z=-90的时候 角度为270,所以要在角度等于270的时候isOpen为flase.
/// </summary>
private void RotateXOpen(int CurentRotateAngleY)
{
print(CurentRotateAngleY);
if (CurentRotateAngleY < 0 && CurentRotateAngleY >= -90)
{
Quaternion target = Quaternion.Euler(0, 0, CurentRotateAngleY);
transform.rotation = Quaternion.RotateTowards(transform.rotation, target, rotateSpeed);
if (transform.rotation.eulerAngles.z == 270)
{
isOpen = !isOpen;
Debug.Log(isOpen);
}
}
else
{
}
}
/// <summary>
/// 这里也是一样 有打印结果
/// </summary>
private void RotateXClose()
{
Quaternion target = Quaternion.Euler(0, 0, 0);
transform.rotation = Quaternion.RotateTowards(transform.rotation, target, rotateSpeed);
print(transform.rotation.eulerAngles.z);
if (transform.rotation.eulerAngles.z <= 0)
{
isClose = !isClose;
Debug.Log(isClose);
}
}
}