Unreal Engine API Reference

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Unreal Engine API Reference

Disclaimer

The API reference is an early work in progress, and some information may be missing or out of date. It serves mainly as a low level index of Engine classes and functions. For tutorials, walkthroughs and detailed guides to programming with Unreal, please see the Unreal Engine Programming home on the web.

To explore the API from some of the most frequently encountered Unreal concepts and types, see the API getting started page.

Contents

Runtime

Advertising

Support for mobile advertising providers.

AIModule

Controller for AI pawns and functionality to support behavior trees.

Analytics

Event-driven analytics reporting. Reports events over networked providers.

AnalyticsET

ET analytics provider

AppFramework

 

AssetRegistry

Maintains a database of engine assets.

AutomationMessages

Declares message types for the Automation system.

AutomationWorker

Declares message types for automation workers.

Core

Core engine programming environment. Includes math library, standard container classes and support functionality.

CoreUObject

Implements UObject and C++ reflection system.

DatabaseSupport

 

Engine

Defines actors and components, and implements the game framework.

EngineMessages

Declares message types for the engine framework.

EngineSettings

Encapsulation of engine setting objects.

Foliage

 

GameLiveStreaming

Interface for live-streaming gameplay to the internet.

GameplayAbilities

Framework for asynchronous tasks which run over time while a player uses in-game abilities/powers.

GameplayTags

Management of hierarchical tables of text-based tags. Allows management of bulk gameplay data.

HeadMountedDisplay

Interface for HMD devices.

HTTP

HTTP request/response parsing interface.

HttpNetworkReplayStreaming

 

InputCore

Key definitions and related code

InputDevice

Interface for external controller implementations.

Internationalization

 

Json

 

JsonUtilities

JSON conversion routines for UObject types.

Landscape

 

Launch

Entry point for the engine

LauncherAutomatedService

Service for launching programs in automated tests.

Media

 

MediaAssets

 

Messaging

Generalized messaging system. Allows passing strongly typed messages between endpoints using arbitrary transport protocols.

MoviePlayer

Platform and format-agnostic movie player

MovieSceneCore

Movie scene for Sequencer. Work in progress.

MovieSceneCoreTypes

Base types for movie scenes. Work in progress.

Navmesh

Functionality to support the navigation mesh.

NetworkFile

Cook-on-the-fly network filesystem.

NetworkFileSystem

Cook-on-the-fly network filesystem.

Networking

Platform networking support.

NetworkReplayStreaming

 

Niagara

 

NullDrv

Placeholder RHI implementation for systems that do not need to render.

NullNetworkReplayStreaming

 

OnlineSubsystem

Interfaces for all online subsystems

OnlineSubsystemAmazon

Amazon account support

OnlineSubsystemFacebook

Facebook integration layer

OnlineSubsystemNull

Placeholder OnlineSubsystem implementation when no other implementation is available.

OnlineSubsystemSteam

Online support for Steam

OnlineSubsystemUtils

Online utility functions and classes

OpenGLDrv

OpenGL RHI implementation.

PakFile

Reads from a monolithic PAK file in a packaged build.

PhysXFormats

Wrapper around PhysX and APEX API.

Projects

Functionality for manipulating .uproject and .uplugin files

RenderCore

Core data structures and utilities shared by modules that perform rendering.

Renderer

Manages and renders scenes, the renderable information associated with each world. Includes the definition of all drawing policies and shaders.

RHI

Interface for rendering APIs.

SandboxFile

Redirects reads and writes through a user-specified sandbox directory.

Serialization

 

ShaderCore

Data structures and utilities for managing collections of shaders and their associated parameter bindings.

Slate

Unreal's declarative UI framework. Used to build the Unreal Editor, and for in-game UI.

SlateCore

Core declarations and types for Slate

SlateRHIRenderer

Default Slate rendering implementation which uses the default RHI API.

Sockets

Platform-abstracted socket implementation.

StreamingFile

Cook-on-the-fly network filesystem.

StreamingPauseRendering

Module for handling rendering during blocking loads.

Toolbox

Debug tools for testing misc. funtionality in the Editor.

UMG

Unreal Motion Graphics. Unreal's data-driven UI framework built on top of Slate. Work in progress.

UnrealAudio

 

UtilityShaders

 

VectorVM

Vector virtual machine. Experimental, intended for use in future features.

Voice

Voice capture interface

WebBrowser

 

XmlParser

Simple XML parser.

Editor

ActorPickerMode

Actor picker for setting up attachments.

AddContentDialog

 

AIGraph

 

AnimGraph

Editor for animation graphs.

BehaviorTreeEditor

Editor for behavior trees.

BlueprintGraph

Extends graph editor functionality for Blueprints.

Blutility

Experimental. Editor for Blueprint Utilities.

BspMode

Geometry placement tools.

Cascade

Editor for particle systems.

ClassViewer

Browser and picker functionality for C++ and Blueprint classes.

ComponentVisualizers

Editor specific code for drawing Actor components.

ConfigEditor

 

ContentBrowser

Browser and picker functionality for assets.

CurveAssetEditor

Editor for standalone curve assets.

CurveTableEditor

Editor for curve table assets.

DataTableEditor

Editor for tables of generic text data.

DestructibleMeshEditor

Editor for APEX destructible meshes.

DetailCustomizations

Built-in customizations for the display of object properties.

DeviceProfileEditor

Editor for target device profiles.

DeviceProfileServices

Device profile manager.

DistCurveEditor

Editor for distribution curves.

Documentation

Support for displaying UDN documentation in the Editor.

EditorLiveStreaming

Support for live video streaming from the Editor.

EditorSettingsViewer

Editor for UObject-based settings.

EditorStyle

Slate style for the Editor.

EditorWidgets

Slate widgets used in various places in the Editor.

EnvironmentQueryEditor

Editor for AI-navigation environment query templates. Allows the design of queries for such things as cover and spawn points.

FoliageEdit

Foliage editing and support classes.

FontEditor

Editor for font assets.

GameplayAbilitiesEditor

Editor for gameplay abilities.

GameplayTagsEditor

Editor for gameplay tag tables.

GameProjectGeneration

Functionality for generating new game projects and associated data.

GeometryMode

Geometry editing tools.

GraphEditor

Base editor functionality for node-based graphs, used in Blueprints, Materials etc.

HardwareTargeting

 

InputBindingEditor

Editor for input bindings.

IntroTutorials

Implements editor tutorials.

Kismet

Blueprint editor.

KismetCompiler

Compiler for Blueprints.

KismetWidgets

Widgets used in the Blueprint editor.

LandscapeEditor

Landscape editing and support classes.

Layers

Editor for creating & managing groups of actors by layer.

LevelEditor

Level editing and viewing tools. Container for many Editor functions.

LocalizationDashboard

 

MainFrame

Root window for the Editor.

MaterialEditor

Editor for materials, material functions & material instances.

Matinee

In-engine cutscene editing and support classes.

MergeActors

 

MeshPaint

Vertex and texture painting tools.

NewLevelDialog

Dialog allowing creation of a new level.

NewsFeed

Newsfeed widget.

NiagaraEditor

Experimental. Editor for particles using the VectorVM.

OnlineBlueprintSupport

Blueprint online functionality. Latent functions, leaderboards etc.

PackagesDialog

Dialog used to display package status & operations (saving, checking out etc.).

Persona

Editor for Skeletal meshes, skeletons and animation-related systems.

PhAT

Physical asset editor, allowing setup of physics for skeletal meshes.

PlacementMode

Drag-and-drop object placement tools.

PListEditor

Editor for Mac/iOS plist XML files.

ProjectSettingsViewer

Viewer for project settings.

ProjectTargetPlatformEditor

Allows editing which platforms your project will support.

PropertyEditor

Functionality for editing UProperties in the details panel & property grid.

ReferenceViewer

Displays asset's object references in a navigable graph.

SceneOutliner

Browsing and picking functionality for Actors.

Sequencer

Tool for animating and coordinating object animations on timelines. Work in progress.

SequencerWidgets

Slate widget definitions for Sequencer.

SizeMap

 

SoundClassEditor

Editor for sound classes.

SoundCueEditor

Editor for sound cues.

SourceControlWindows

Windows used for various source control operations.

StaticMeshEditor

Editor for static meshes.

StatsViewer

Auditing tools for various statistics.

SwarmInterface

Interface for the swarm distributed lighting build system.

TextureAlignMode

Interactive UV editing tools for geometry.

TextureEditor

Editor for textures.

TranslationEditor

Editor for translating localized text.

UMGEditor

Editor for UMG assets.

UndoHistory

Inspector for the the undo/redo history.

UnrealEd

Core editor functionality.

UnrealEdMessages

Automation messages for the Editor.

UserFeedback

Editor for user feedback messages.

ViewportSnapping

Experimental. In-viewport actor snapping functionality.

WorkspaceMenuStructure

Base functionality for shared menu structure used in asset editors.

WorldBrowser

Editor for configuring streaming levels.

Developer

AITestSuite

 

AssetTools

Tools, widgets and helper functions for dealing with assets.

AudioFormatADPCM

Support for ADPCM decoding

AudioFormatOgg

Support for OGG Vorbis decoding

AudioFormatOpus

Support for Opus decoding

AutomationController

Entry point for the automation system.

AutomationWindow

Widgets & windows used to interact with the automation system.

BlankModule

Example skeleton module.

BlueprintCompilerCppBackend

 

CollectionManager

System for managing collections of assets.

CollisionAnalyzer

Tool used to check collisions.

CrashTracker

Records crash report videos.

DerivedDataCache

Manages the cache of engine-optimized data derived from source assets.

DesktopPlatform

Generaized abstraction of a desktop platform's services.

DesktopTargetPlatform

 

DesktopWidgets

 

DeviceManager

User interface for interacting with connected devices.

DirectoryWatcher

Platform-agnostic tracking of filesystem changes.

ExternalImagePicker

Widgets used to pick images on disk that are not used as textures.

FunctionalTesting

Tests engine functionality.

GameplayDebugger

Gameplay debugging utilities.

GammaUI

User interface for controlling engine gamma correction.

HotReload

 

ImageCore

Storage and format conversion routines for image data.

ImageWrapper

Wrappers around various image file formats.

InternationalizationSettings

Settings for Editor region & language.

LauncherServices

Provides functionality to cook, package, deploy & launch games.

LogVisualizer

UI for analyzing log output.

Merge

Widgets used to merge conflicting revisions of UAssets. Currently only provides experimental support for merging blueprints.

MeshBoneReduction

Utility to remove bones from skeletons based on skeletal mesh LODs.

MeshSimplifier

Mesh simplifcation routines.

MeshUtilities

Mesh processing utilities including triangle stripping and LOD generation.

MessageLog

Rich localized text logging functionality.

ModuleUI

User interface for interacting with engine modules.

MovieSceneTools

Tools for working with Sequencer movie scenes. Work in progress.

OutputLog

Basic text logging functionality.

PackageDependencyInfo

Handles package depedendency queries.

Profiler

Core functionality & user interface for the Profiler.

ProfilerClient

Interface for talking to client sessions that can be profiled.

ProfilerMessages

Messages that are used by the profiler.

ProfilerService

Captures and dispatches profiling data.

ProjectLauncher

 

RawMesh

Raw mesh data used to construct optimized runtime rendering streams.

RealtimeProfiler

Displays real-time profiler stats in the profiler window.

ScreenShotComparison

User interface for comparing captured screenshots.

ScreenShotComparisonTools

Support functionality for screenshot comparisons.

SessionFrontend

User interface for interacting with running sessions of the engine.

SessionMessages

Message objects used to communicate with running engine sessions.

SessionServices

Service interfaces used by the session management modules.

Settings

Base functionality for dealing with UObject-based settings.

SettingsEditor

Editing functionality for UObject-based settings.

ShaderCompilerCommon

Common functionality for compiling shaders.

ShaderFormatOpenGL

Wrapper around OpenGL shader compiler.

ShaderPreprocessor

Preprocesses shader source.

SharedSettingsWidgets

Widgets used in various setting's detail customizations.

SimplygonMeshReduction

Wrapper around Simplygon middleware.

SlateReflector

Implementation of the Slate widget reflector.

SourceCodeAccess

Interface to source code editor plugins.

SourceControl

Interface for communicating with source control providers.

SuperSearch

Editor search bar that allows searching through all Unreal Engine documentation.

SynthBenchmark

Benchmarking routines used to assess system performance.

TargetDeviceServices

Exposes locally connected or remotely discovered network target devices.

TargetPlatform

Per-target platform functionality, including resources, devices & platform capabilities.

TaskGraph

Visualization widgets for the task graph system.

TextureCompressor

Texture processing routines. Wrapper around compression formats, mipmap generation etc.

TextureFormatAndroid

ATITC and ETC1/2 texture format handler.

TextureFormatASTC

 

TextureFormatDXT

DXT texture support.

TextureFormatIntelISPCTexComp

 

TextureFormatPVR

PVRTC texture support.

TextureFormatUncompressed

Uncompressed texture format handler.

TreeMap

 

WidgetCarousel

 

Plugins

BlankPlugin

Example of a minimal plugin. This can be used as a starting point when creating your own plugin.

CableComponent

Component which simulates a cable between two points.

CharacterAI

 

CustomMeshComponent

Component class that allows you to specify custom geometry via C++ or Blueprints.

EpicSurvey

Provides a survey to send feedback to Epic about Unreal.

ExampleDeviceProfileSelector

Example device profile sused show selection of device profiles on hardware

GitSourceControl

 

LeapMotionController

 

MediaPlayerEditor

 

MessagingDebugger

Provides a visual debugger for the messaging sub-system.

OculusRift

Support for the Oculus Rift HMD.

Paper2D

Runtime component for Paper 2D engine support, containing the asset and component classes, etc...

Paper2DEditor

Contains the editor-specific classes and asset editors for working with Paper2D types (sprite editor, flipbook editor, etc...)

PaperSpriteSheetImporter

 

PaperTiledImporter

Importer for JSON tile maps and associated data, exported from Tiled 0.90 or later

PerforceSourceControl

Adds support for Perforce source control.

PluginBrowser

 

ProceduralMeshComponent

 

SlateRemote

Implements the Slate remote server.

SmartSnapping

Support for snapping to arbitrary Z-planes. Work in progress.

SpeedTreeImporter

Importer for SpeedTree SRT files.

SteamVR

 

SteamVRController

 

SubversionSourceControl

Adds support for Subversion source control.

UdpMessaging

Adds a UDP based transport and tunneling layer to the messaging sub-system.

UObjectPlugin

Example of a plugin which declares its own UObject type.

VisualStudioSourceCodeAccess

Bridge to allow the editor to interop with Visual Studio.

WindowsMoviePlayer

Windows-specific movie player using Media Foundation.

WmfMedia

 

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