ActorPickerMode | Actor picker for setting up attachments. |
AddContentDialog | |
AIGraph | |
AnimGraph | Editor for animation graphs. |
BehaviorTreeEditor | Editor for behavior trees. |
BlueprintGraph | Extends graph editor functionality for Blueprints. |
Blutility | Experimental. Editor for Blueprint Utilities. |
BspMode | Geometry placement tools. |
Cascade | Editor for particle systems. |
ClassViewer | Browser and picker functionality for C++ and Blueprint classes. |
ComponentVisualizers | Editor specific code for drawing Actor components. |
ConfigEditor | |
ContentBrowser | Browser and picker functionality for assets. |
CurveAssetEditor | Editor for standalone curve assets. |
CurveTableEditor | Editor for curve table assets. |
DataTableEditor | Editor for tables of generic text data. |
DestructibleMeshEditor | Editor for APEX destructible meshes. |
DetailCustomizations | Built-in customizations for the display of object properties. |
DeviceProfileEditor | Editor for target device profiles. |
DeviceProfileServices | Device profile manager. |
DistCurveEditor | Editor for distribution curves. |
Documentation | Support for displaying UDN documentation in the Editor. |
EditorLiveStreaming | Support for live video streaming from the Editor. |
EditorSettingsViewer | Editor for UObject-based settings. |
EditorStyle | Slate style for the Editor. |
EditorWidgets | Slate widgets used in various places in the Editor. |
EnvironmentQueryEditor | Editor for AI-navigation environment query templates. Allows the design of queries for such things as cover and spawn points. |
FoliageEdit | Foliage editing and support classes. |
FontEditor | Editor for font assets. |
GameplayAbilitiesEditor | Editor for gameplay abilities. |
GameplayTagsEditor | Editor for gameplay tag tables. |
GameProjectGeneration | Functionality for generating new game projects and associated data. |
GeometryMode | Geometry editing tools. |
GraphEditor | Base editor functionality for node-based graphs, used in Blueprints, Materials etc. |
HardwareTargeting | |
InputBindingEditor | Editor for input bindings. |
IntroTutorials | Implements editor tutorials. |
Kismet | Blueprint editor. |
KismetCompiler | Compiler for Blueprints. |
KismetWidgets | Widgets used in the Blueprint editor. |
LandscapeEditor | Landscape editing and support classes. |
Layers | Editor for creating & managing groups of actors by layer. |
LevelEditor | Level editing and viewing tools. Container for many Editor functions. |
LocalizationDashboard | |
MainFrame | Root window for the Editor. |
MaterialEditor | Editor for materials, material functions & material instances. |
Matinee | In-engine cutscene editing and support classes. |
MergeActors | |
MeshPaint | Vertex and texture painting tools. |
NewLevelDialog | Dialog allowing creation of a new level. |
NewsFeed | Newsfeed widget. |
NiagaraEditor | Experimental. Editor for particles using the VectorVM. |
OnlineBlueprintSupport | Blueprint online functionality. Latent functions, leaderboards etc. |
PackagesDialog | Dialog used to display package status & operations (saving, checking out etc.). |
Persona | Editor for Skeletal meshes, skeletons and animation-related systems. |
PhAT | Physical asset editor, allowing setup of physics for skeletal meshes. |
PlacementMode | Drag-and-drop object placement tools. |
PListEditor | Editor for Mac/iOS plist XML files. |
ProjectSettingsViewer | Viewer for project settings. |
ProjectTargetPlatformEditor | Allows editing which platforms your project will support. |
PropertyEditor | Functionality for editing UProperties in the details panel & property grid. |
ReferenceViewer | Displays asset's object references in a navigable graph. |
SceneOutliner | Browsing and picking functionality for Actors. |
Sequencer | Tool for animating and coordinating object animations on timelines. Work in progress. |
SequencerWidgets | Slate widget definitions for Sequencer. |
SizeMap | |
SoundClassEditor | Editor for sound classes. |
SoundCueEditor | Editor for sound cues. |
SourceControlWindows | Windows used for various source control operations. |
StaticMeshEditor | Editor for static meshes. |
StatsViewer | Auditing tools for various statistics. |
SwarmInterface | Interface for the swarm distributed lighting build system. |
TextureAlignMode | Interactive UV editing tools for geometry. |
TextureEditor | Editor for textures. |
TranslationEditor | Editor for translating localized text. |
UMGEditor | Editor for UMG assets. |
UndoHistory | Inspector for the the undo/redo history. |
UnrealEd | Core editor functionality. |
UnrealEdMessages | Automation messages for the Editor. |
UserFeedback | Editor for user feedback messages. |
ViewportSnapping | Experimental. In-viewport actor snapping functionality. |
WorkspaceMenuStructure | Base functionality for shared menu structure used in asset editors. |
WorldBrowser | Editor for configuring streaming levels. |