public double Angle(Vector3 cen, Vector3 first, Vector3 second)
{
double M_PI = 3.1415926535897;
double ma_x = first.x - cen.x;
double ma_y = first.y - cen.y;
double ma_z = first.z - cen.z;
double mb_x = second.x - cen.x;
double mb_y = second.y - cen.y;
double mb_z = second.z - cen.z;
double v1 = (ma_x * mb_x) + (ma_y * mb_y) + (ma_z * mb_z);
double ma_val = Math.Sqrt(ma_x * ma_x + ma_y * ma_y + ma_z * ma_z);
double mb_val = Math.Sqrt(mb_x * mb_x + mb_y * mb_y + mb_z * mb_z);
double cosM = v1 / (ma_val * mb_val);
double angleAMB = Math.Acos(cosM) * 180 / M_PI;
return angleAMB;
}
Unity 已知三点 求 三点之间夹角角度
最新推荐文章于 2024-06-06 11:42:44 发布