将指定文件夹下地图作为子关卡加载进来的方法
TArray<FAssetData> arrayMapAssetData = UTAToolsBlueprintFunctionLibrary::GetResourceAsPath(UWorld::StaticClass(), "/Game/Maps");
for (FAssetData MapAsset : arrayMapAssetData)
{
ULevelStreamingDynamic* StreamingLevel = NewObject<ULevelStreamingDynamic>(GWorld, ULevelStreamingDynamic::StaticClass(), NAME_None, RF_Public, NULL);
StreamingLevel->SetWorldAssetByPackageName(MapAsset.PackageName);
GWorld->AddStreamingLevel(StreamingLevel);
StreamingLevel->SetShouldBeLoaded(true);
StreamingLevel->SetShouldBeVisible(true);
GWorld->UpdateLevelStreaming();
}