unity 与 XML 解析

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xml文件:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<HeadSelect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info HeadID="1">
        <Head_Name>精灵男</Head_Name>
        <Head_Type>1</Head_Type>
        <Atlas>TeamHead2</Atlas>
        <Atlas_Num>16</Atlas_Num>
        <Used_Condition>0</Used_Condition>
        <Account_Level>1</Account_Level>
    </info>
    <info HeadID="2">
        <Head_Name>精灵女</Head_Name>
        <Head_Type>2</Head_Type>
        <Atlas>TeamHead2</Atlas>
        <Atlas_Num>17</Atlas_Num>
        <Used_Condition>0</Used_Condition>
        <Account_Level>1</Account_Level>
    </info>
</HeadSelect>


解析如下:

public class ReadHeroHeadConfig
{

    XmlDocument xmlDoc = null;

    public ReadHeroHeadConfig(string xmlFilePath)
    {

        //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset;
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument();
        xmlDoc.LoadXml(xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("HeadSelect").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)//XmlNode xNode in infoNodeList)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("HeadID") == null) continue;
            string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("HeadID").InnerText;

            HeadSelectConfigInfo HeadSelectInfo = new HeadSelectConfigInfo();
            HeadSelectInfo.HeroHeadID = Convert.ToInt32(typeName);
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {

                    case "Head_Name":
                        HeadSelectInfo.HeroHeadName = Convert.ToString(xEle.InnerText);
                        break;
                    case "Head_Type":
                        HeadSelectInfo.HeroHeadType = GameMethod.ResolveToIntList(xEle.InnerText);
                        break;

                    case "Atlas":
                        HeadSelectInfo.HeroHeadAtlas = Convert.ToString(xEle.InnerText);
                        break;

                    case "Atlas_Num":
                        HeadSelectInfo.HeroHeadAtlas_Num = xEle.InnerText;
                        break;

                    case "Used_Condition":
                        HeadSelectInfo.HeroUsedCondition = Convert.ToInt32(xEle.InnerText);
                        break;
                    case "Account_Level":
                        HeadSelectInfo.HeroUsedLevel = Convert.ToInt32(xEle.InnerText);
                        break;
                }

                #endregion
            }
            ConfigReader.headSelectXmlInfoDict.Add(HeadSelectInfo.HeroHeadID, HeadSelectInfo);
        }
    }

    //public st
}


FR:海涛高软(hunk Xu)
QQ技术交流群:386476712

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