Shader "Custom/HoloTriangles" {
Properties
{
_Color("Main Color", Color) = (0.2, 0.5, 1.0)
_Speed("Speed", Range(0.01, 10)) = 1
_TrianglesScale("Triangles Scale", Range(0.01, 10)) = 1
_RangeScale("Range Scale", Range(0.01, 10)) = 1
_Center("Center", Vector) = (0.0, -1.0, 3.0, 1.0)
}
SubShader
{
Tags{ "RenderType" = "Opaque" }
LOD 100
Pass
{
ZWrite Off
AlphaTest Greater 0
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#define pi 3.14159265358979
#define reciproce_sqrt3 0.57735026918962576450914878050196
</
Properties
{
_Color("Main Color", Color) = (0.2, 0.5, 1.0)
_Speed("Speed", Range(0.01, 10)) = 1
_TrianglesScale("Triangles Scale", Range(0.01, 10)) = 1
_RangeScale("Range Scale", Range(0.01, 10)) = 1
_Center("Center", Vector) = (0.0, -1.0, 3.0, 1.0)
}
SubShader
{
Tags{ "RenderType" = "Opaque" }
LOD 100
Pass
{
ZWrite Off
AlphaTest Greater 0
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#define pi 3.14159265358979
#define reciproce_sqrt3 0.57735026918962576450914878050196
</