博客迁移
个人博客站点,欢迎访问,www.jiingfengji.tech
源码
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class UnityComponentExtensionMenu : UnityEditor.Editor
{
[MenuItem("CONTEXT/Image/转换成RawImage")]
public static void ReplaceImageToRawImage()
{
Image imageCom = Selection.activeGameObject.GetComponent<Image>();
if (imageCom != null)
{
Texture2D texture2D = imageCom.sprite.texture;
bool ray = imageCom.raycastTarget;
Material material = imageCom.material;
DestroyImmediate(imageCom);
RawImage rawImage = Selection.activeGameObject.AddComponent<RawImage>();
rawImage.texture = texture2D;
rawImage.raycastTarget = ray;
rawImage.material = material;
EditorUtility.SetDirty(Selection.activeGameObject);
}
}
}
以上知识分享,如有错误,欢迎指出,共同学习,共同进步。