把此脚本挂在cube上,然后把另一个cube拖到target上,把这两个物体之间设有一段距离,然后运行,就可看到效果。
using UnityEngine;
using System.Collections;
public class Parabola : MonoBehaviour {
public GameObject target;
public float speed = 10.0f;
private float distanceToTarget;
private bool isMove = true;
void Start()
{
distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
StartCoroutine(Shoot());
}
private IEnumerator Shoot()
{
while (isMove )
{
Vector3 targetPos = target.transform.position;
this.transform.LookAt(targetPos);
float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45;
this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
if(currentDist <0.5f)
{
isMove = false;
}
this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
yield return null;
}
}
}