做项目的时候,想起来了NGUI可以使用方向键来移动 UI节点,
然后久顺着这个思路,在网上找了一下,然后搞定了。其实是非常简单的。
using UnityEngine;
using UnityEditor;
public class MoveUINodeByArrow
{
public static bool isMoveUIByArrow = true;
[InitializeOnLoadMethod]
private static void Init()
{
SceneView.onSceneGUIDelegate += OnSceneGUI;
}
private static void OnSceneGUI(SceneView view)
{
Event e = Event.current;
if(e.type == EventType.KeyDown && isMoveUIByArrow)
{
foreach (var item in Selection.transforms)
{
Transform trans = item;
if(trans != null)
{
bool isHandled = false;
if(e.keyCode == KeyCode.UpArrow)
{
trans.localPosition = new Vector3(trans.localPosition.x, trans.localPosition.y + 1, trans.localPosition.z);
isHandled = true;
}
if (e.keyCode == KeyCode.DownArrow)
{
trans.localPosition = new Vector3(trans.localPosition.x, trans.localPosition.y - 1, trans.localPosition.z);
isHandled = true;
}
if (e.keyCode == KeyCode.RightArrow)
{
trans.localPosition = new Vector3(trans.localPosition.x + 1, trans.localPosition.y, trans.localPosition.z);
isHandled = true;
}
if (e.keyCode == KeyCode.LeftArrow)
{
trans.localPosition = new Vector3(trans.localPosition.x - 1, trans.localPosition.y, trans.localPosition.z);
isHandled = true;
}
if(isHandled)
{
Event.current.Use();
}
}
}
}
}
}
一些参考资料。
https://www.jianshu.com/p/361cf5c643e1
https://blog.csdn.net/akof1314/article/details/78639075
https://www.cnblogs.com/drashnane/p/6445298.html