GAS更新日志
这是从Unreal Engine官方升级日志和我遇到的且未记录的升级中整理的一份值得一看的升级列表, 如果你发现某些没有列在其中, 请留言指正.
4.27
- Crash Fix: Fixed a root motion source issue where a networked client could crash when an Actor finishes executing an ability that uses a constant force root motion task with a strength-over-time modifier.
- Bug Fix: Fixed a regression in Editor loading time when using GameplayCues.
- Bug Fix: GameplayEffectsContainer’s
SetActiveGameplayEffectLevel
method will no longer dirty FastArray if setting the same EffectLevel. - Bug Fix: Fixed an edge case in GameplayEffect mixed replication mode where Actors not explicitly owned by the net connection but who utilize that connection fr