计算机图形学(十二)

111

以下是使用OpenGL库绘制正十二面体的代码示例: ```c++ #include <iostream> #include <cmath> #include <GL/glut.h> // 定义正十二面体的顶点坐标 GLfloat vertices[20][3] = { {-1.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 1.0f}, {1.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, -1.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 2.0f}, {0.0f, 0.0f, -2.0f}, {1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, 1.0f}, {-1.0f, 1.0f, -1.0f}, {1.0f, 1.0f, -1.0f}, {1.0f, -1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f, -1.0f} }; // 定义正十二面体的面索引 int faces[32][3] = { {0, 8, 1}, {1, 9, 2}, {2, 10, 3}, {3, 11, 0}, {8, 4, 9}, {9, 5, 10}, {10, 6, 11}, {11, 7, 8}, {4, 0, 5}, {5, 1, 6}, {6, 2, 7}, {7, 3, 4}, {5, 0, 8}, {6, 1, 9}, {7, 2, 10}, {4, 3, 11}, {12, 13, 14}, {12, 14, 15}, {12, 15, 16}, {12, 16, 13}, {13, 17, 14}, {14, 18, 15}, {15, 19, 16}, {16, 17, 13}, {17, 18, 14}, {18, 19, 15}, {19, 17, 16}, {17, 19, 18}, }; // 绘制正十二面体 void drawDodecahedron() { glBegin(GL_TRIANGLES); for (int i = 0; i < 32; i++) { int a = faces[i][0]; int b = faces[i][1]; int c = faces[i][2]; GLfloat v1[3] = {vertices[a][0], vertices[a][1], vertices[a][2]}; GLfloat v2[3] = {vertices[b][0], vertices[b][1], vertices[b][2]}; GLfloat v3[3] = {vertices[c][0], vertices[c][1], vertices[c][2]}; // 计算面法线 GLfloat normal[3]; normal[0] = (v1[1] - v2[1]) * (v3[2] - v2[2]) - (v1[2] - v2[2]) * (v3[1] - v2[1]); normal[1] = (v1[2] - v2[2]) * (v3[0] - v2[0]) - (v1[0] - v2[0]) * (v3[2] - v2[2]); normal[2] = (v1[0] - v2[0]) * (v3[1] - v2[1]) - (v1[1] - v2[1]) * (v3[0] - v2[0]); glNormal3fv(normal); glVertex3fv(v1); glVertex3fv(v2); glVertex3fv(v3); } glEnd(); } // 初始化OpenGL环境 void init() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat light_position[] = {1.0f, 1.0f, 1.0f, 0.0f}; glLightfv(GL_LIGHT0, GL_POSITION, light_position); } // 渲染回调函数 void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0f, 0.0f, 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f); glRotatef(30.0f, 1.0f, 1.0f, 1.0f); glColor3f(1.0f, 0.0f, 0.0f); drawDodecahedron(); glutSwapBuffers(); } // 窗口大小变化回调函数 void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, (float)w / (float)h, 0.1f, 100.0f); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(800, 600); glutCreateWindow("Dodecahedron"); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; } ``` 这里使用了OpenGL库来进行图形绘制和渲染。如果您需要使用其他图形库或语言来绘制正十二面体,可以根据需要进行修改。
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