Unity给一个空的GameObject添加网格,材质

 给一个空的GameObject添加网格,材质

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestMesh : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Texture2D newTexture = new Texture2D(512, 512, TextureFormat.RGBA32, true);
        Material newMaterial = new Material(Shader.Find("Mobile/Diffuse"));
        newMaterial.mainTexture = newTexture;

        MeshRenderer meshRenderer = this.gameObject.AddComponent<MeshRenderer>();
        meshRenderer.material = newMaterial;

        MeshFilter meshFilter = this.gameObject.AddComponent<MeshFilter>();

        Mesh mesh = meshFilter.mesh;
        //顶点
        mesh.vertices = new Vector3[] { new Vector3(5, 0, 0), new Vector3(0, 5, 0), new Vector3(0, 0, 5), new Vector3(-5, 0, -5), new Vector3(0, -5, 0), new Vector3(0, 0, -5) };
        
        mesh.uv = new Vector2[] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1) };
        //三角形
        mesh.triangles = new int[] { 0, 1, 2 ,3,4,5};
    }

}

 

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