生成场景并转换!
Unity5.3
UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class ApplicationnDemo : MonoBehaviour {
// Use this for initialization
void Start () {
Debug.Log(SceneManager.GetActiveScene().buildIndex);
Debug.Log(SceneManager.sceneCount);
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
if (GUI.Button(new Rect(0,0,60,40),"截图"))
{
Application.CaptureScreenshot("./Picture/11");
Debug.Log("截图成功");
Application.CaptureScreenshot(Application.dataPath + "/Picture/123.png");//得到相对路径
}
Debug.Log(SceneManager.GetActiveScene().buildIndex +"当前关卡");
Debug.Log(SceneManager.sceneCountInBuildSettings +"游戏加载关卡总数");
//表示游戏关卡总数减一得到最大索引
if (SceneManager.GetActiveScene().buildIndex != SceneManager.sceneCountInBuildSettings -1)
{
if (GUI.Button