Unity2017.4.35f1发布安卓

目录

一、目的:

1、因为之前使用的都是5.6.3f1版本,现在因为使用OpencvForUnity所以需要使用到Unity2017版本;目前使用的是Unity2017.4.35f1(是通过UnityHub下载的,并且选择了安卓模块),使用5.6.3f1的发布安卓方法在Unity2017.4.35f1发布安卓无法成功

二、参考:

1、Unity 2017版本安卓打包配置

2、Unity3D 发布APK安卓环境配置步骤、安装、教程(含Java/Android)(超全流程)

3、Java/JDK安装教程手册(正规图文全流程)、运行、环境配置

4、Unity 2017Android环境配置(最新鲜的)

三、操作1:失败(参考操作2)

1、参考

2、注意:

3、Unity设置:

三、操作2:成功

1、参考

1、Unity设置:

1、上网查询好像是sdk里面缺少了什么文件

1、管理员打开SDK Manager.exe

1、然后我就全部更新Android9

1、注意:

三、操作3:失败(参考操作2)

1、设备:

2、过程

3、下面是错误信息

三、操作3:

1、参考

2、报错

3、测试将android-sdk-windows升级

四、问题:

1、发现各种打包不行,然后卸载Unity重新安装

1、报错

1、当我按照Unity5.6.3配置android时候,报错,好像jdk版本低了

2、准备打包时候显示SDK版本低了

3、

1、打包就报错:

2、在Unity2017.4.35f1使用Unity5.6.3f1的安卓配置一直会报错


 

一、目的:

1、因为之前使用的都是5.6.3f1版本,现在因为使用OpencvForUnity所以需要使用到Unity2017版本;目前使用的是Unity2017.4.35f1(是通过UnityHub下载的,并且选择了安卓模块),使用5.6.3f1的发布安卓方法在Unity2017.4.35f1发布安卓无法成功

 

二、参考:

1、Unity 2017版本安卓打包配置

https://blog.csdn.net/m0_37921148/article/details/79593238

①总结:待处理

 

2、Unity3D 发布APK安卓环境配置步骤、安装、教程(含Java/Android)(超全流程)

https://blog.csdn.net/ChinarCSDN/article/details/79513403

①总结:good:很好,按照这样安装了

 

3、Java/JDK安装教程手册(正规图文全流程)、运行、环境配置

https://blog.csdn.net/chinarcsdn/article/details/79561049

①总结:good:很好,按照这样安装了jdk就可以了

 

4、Unity 2017Android环境配置(最新鲜的)

https://www.pianshen.com/article/2633432216/

总结:待检测

 

三、操作1:失败(参考操作2)

1、参考

基本按照unity3d配置Android环境,打包发布Apk流程详解https://www.jianshu.com/p/8b94c5e12dfe 来进行打包的,尝试Unity5.6.3f1进行安卓打包,发现是正常的,但是到了Unity2017.4.35c1(官网现在下载只能下载到这个版本了,除非使用UnityHUD能下载到Unity2017.4.35f1)版本时候就不正常了

 

2、注意:

一定要大于jdk1.7版本,目前我使用的是jdk1.8.0_181

 

3、Unity设置:

 

三、操作2:成功

1、参考

基本按照unity3d配置Android环境,打包发布Apk流程详解https://www.jianshu.com/p/8b94c5e12dfe 来进行打包的,尝试Unity5.6.3f1进行安卓打包,发现是正常的,但是到了Unity2017.4.35c1(官网现在下载只能下载到这个版本了,除非使用UnityHUD能下载到Unity2017.4.35f1)版本时候就不正常了

1、Unity设置:

Win32Exception: ApplicationName='C:\android-sdk-windows\android-sdk-windows\build-tools\android-6.0\apksigner.bat', CommandLine='sign --ks "C:\Users\AND\.android\debug.keystore" --ks-pass stdin  --ks-key-alias "androiddebugkey" --key-pass stdin  "E:\Test\AndriodBuildTest20170435c1\Temp/StagingArea/Package.apk"', CurrentDirectory='Temp/StagingArea'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at D:/unity/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at D:/unity/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Android.Command.RunWithStdin (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.String[] input)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, System.String[] stdin)
UnityEditor.Android.PostProcessor.Tasks.BuildAPK.SignPackage (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildAPK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at D:/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

1、上网查询好像是sdk里面缺少了什么文件

参考:

https://blog.csdn.net/chenggong2dm/article/details/39640449

发现我的包里面没有apksigner.bat文件,所以要去下载

1、管理员打开SDK Manager.exe

参考:android studio的使用sdk manager

https://blog.csdn.net/qq_35495763/article/details/86363422

更新了一下SDKPlatform发现,打包还是和之前一样的报错,没有apksigner.bat

1、然后我就全部更新Android9

安装完毕,关闭Unity、SDK Manager.exe,再次打开Unity2017.4.35c1,点击UpdateAndroidSDK,打包,然后发现成功了,总之就是安卓的版本太低了导致

当点击了UpdateAndroidSDK按钮之后,就出现了28.0.3文件夹了

 

后来发现新版本的android-sdk-windows里有apksigner.bat

 

1、注意:

参考:unity3d导出Android Error, sdk build tools version     https://blog.csdn.net/qq_14842651/article/details/80659666

我将Tools里面的全部都安装了,然后Unity发布时候不会提示版本低了的提示框。并且对应的路径下面出现了这些文件

 

三、操作3:失败(参考操作2)

1、设备:

安卓:华为M6

 

2、过程

基本按照unity3d配置Android环境,打包发布Apk流程详解https://www.jianshu.com/p/8b94c5e12dfe 来进行打包的,尝试Unity5.6.3f1进行安卓打包,发现是正常的

 

 

 

3、下面是错误信息

 

 

三、操作3:

1、参考

基本按照unity3d配置Android环境,打包发布Apk流程详解https://www.jianshu.com/p/8b94c5e12dfe 来进行打包的,尝试Unity5.6.3f1进行安卓打包,发现是正常的,但是到了Unity2017.4.35c1(官网现在下载只能下载到这个版本了,除非使用UnityHUD能下载到Unity2017.4.35f1)版本时候就不正常了

 

2、报错

ArgumentException: Illegal characters in path.
System.IO.Path.Combine (System.String path1, System.String path2) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Path.cs:124)
UnityEditor.Android.AndroidComponentVersion.GetComponentVersion (System.String directory)
UnityEditor.Android.AndroidSDKTools.BuildToolsVersion (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKBuildToolsDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at D:/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:87)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error building Player: ArgumentException: Illegal characters in path.
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in D:\unity\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in D:\unity\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

3、测试将android-sdk-windows升级

发现SDK Manager.exe闪退,然后尝试将jdk重新安装

参考:SDK Manager.exe闪退解决方法https://blog.csdn.net/qq_41664352/article/details/93742811

  • 总结:没有用

 

 

四、问题:

1、发现各种打包不行,然后卸载Unity重新安装

 

1、报错

 

 

1、当我按照Unity5.6.3配置android时候,报错,好像jdk版本低了

答:

①jdk-8u181-windows-x64:换一个高版本的jdk安装

①系统变量:修改

①修改:就不会报错了

 

 

2、准备打包时候显示SDK版本低了

答:

①直接点击了然后就继续成功了

 

3、

答:

 

1、打包就报错:

Win32Exception: ApplicationName='C:\android-sdk-windows\build-tools\android-6.0\apksigner.bat', CommandLine='sign --ks "C:\Users\TS\.android\debug.keystore" --ks-pass stdin  --ks-key-alias "androiddebugkey" --key-pass stdin  "F:\Project\yinTang\butterflyGarden\Scripts\TestAndriod2\Temp/StagingArea/Package.apk"', CurrentDirectory='Temp/StagingArea'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at D:/unity/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at D:/unity/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Android.Command.RunWithStdin (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.String[] input)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, System.String[] stdin)
UnityEditor.Android.PostProcessor.Tasks.BuildAPK.SignPackage (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildAPK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at D:/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

 

 

2、在Unity2017.4.35f1使用Unity5.6.3f1的安卓配置一直会报错

①解决方法:Unity3D:CommandInvokationFailure: Gradle build failed.

https://blog.csdn.net/qq_37174705/article/details/79825157

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