示例:
使用方法:将脚本放入Editor文件夹下,然后选中需要复制Position的物体,选择编辑器顶部的[复制坐标],需要粘贴的地方Ctrl+V即可
using UnityEditor;
using UnityEngine;
/// <summary>
/// 放在Editor目录下
/// 选中物体之后,在扩展窗口选择复制的选项,就可以将选中的物体的transform信息位置复制下来,然后在要复制的地方Ctrl+V就可以复制出来
/// </summary>
public class CopyObjTransformData : Editor
{
/// <summary>
/// 复制Position
/// </summary>
[UnityEditor.MenuItem("复制节点Transform信息/复制坐标")]
static void CopyXYZ()
{
GameObject obj = UnityEditor.Selection.activeGameObject;
if (obj != null)
{
string ret = obj.transform.localPosition.x + "f,"
+ obj.transform.localPosition.y + "f,"
+ obj.transform.localPosition.z + "f";
GUIUtility.systemCopyBuffer = ret;
}
}
/// <summary>
/// 复制Rotation
/// </summary>
[UnityEditor.MenuItem("复制节点Transform信息/复制旋转")]
static void CopyObjRotation()
{
GameObject obj = UnityEditor.Selection.activeGameObject;
if (obj != null)
{
string ret = obj.transform.localEulerAngles.x + "f," + obj.transform.localEulerAngles.y + "f," +
obj.transform.localEulerAngles.z + "f";
GUIUtility.systemCopyBuffer = ret;
}
}
}