学习目标:实现打地鼠核心玩法
游戏画面
项目结构目录
部分核心代码
public class GameManager : MonoBehaviour
{
public static GameState gameState = GameState.start;
public Text scoreText;
public static int score;
public Slider timeSlider;
public static float playTime = 30;
private float timeNum = playTime;
public int dishuIndex = -1;
public GameObject btnStart;
public GameObject endWin;
public GameObject[] didong;
private float stopTime = 0.7f;
// Start is called before the first frame update
void Start()
{
GameManager.gameState = GameState.start;
GameManager.playTime = 30;
timeNum = GameManager.playTime;
}
// Update is called once per frame
void Update()
{
if (GameManager.gameState == GameState.start ||
GameManager.gameState == GameState.over)
{
return;
}
// 倒计时游戏结束
GameManager.playTime -= Time.deltaTime;
timeSlider.value = GameManager.playTime / timeNum;
print("gameTime == " + timeSlider.value);
if (timeSlider.value <= 0)
{
GameManager.gameState = GameState.over;
endWin.SetActive(true);
endWin.GetComponent<EndWin>().Init("游戏结束");
}
// 点击鼠标打老鼠
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.collider.gameObject.tag == "mouse")
{
print("打住小老鼠");
// GameManager.gameState = GameState.jizhong;
hit.collider.gameObject.GetComponent<DiShu>().jizhongs();
}
}
}
// 出现老鼠
if (GameManager.gameState == GameState.runying ||
GameManager.gameState == GameState.jizhong ||
GameManager.gameState == GameState.playing)
{
stopTime -= Time.deltaTime;
if (stopTime <= 0)
{
ShowMouse();
stopTime = 0.7f;
}
}
scoreText.text = score.ToString();
Debug.DrawRay(Camera.main.ScreenPointToRay(Input.mousePosition).origin, Camera.main.ScreenPointToRay(Input.mousePosition).direction * 100, Color.blue);
}
// 出现老鼠
private void ShowMouse()
{
int ran = Random.Range(0, 9);
// print("随机值" + ran);
if (ran != dishuIndex)
{
dishuIndex = didong[ran].GetComponent<DiDong>().InitDiDong();
}
}
// 开始按钮
public void OnStartBtnClick()
{
btnStart.SetActive(false);
GameManager.gameState = GameState.playing;
}
}