Unity Application.LoadLevel() 已过时

本文介绍了一种使用Unity编辑器进行高效场景管理的方法,通过EditorSceneManager API实现自动化操作,提升游戏开发效率。

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Clear Collapse Error Pause Editor [13:09:07] Assets\Standard Assets\Effects\lmageEffects\Scripts\ContrastStretch.cs(94,18): warning CS0618: 'Systemlnfo.supportslmageEffects' is obsolete: 'supportslmageEffects always returns true, no need to call it' [13:09:07] Assets\Standard Assets\Effects\ImageEffects\Scripts\lmageEffectBase.cs(20,18): warning CS0618: 'Systemlnfo.supportslmageEffects' is obsolete: 'supportslmageEffects always returns true, no need to call it' [13:09:07] Assets\Standard Assets\Effects\lmageEffects\Scripts\MotionBlur.cs(24,18): warning CS0618:'Systeminfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'[13:09:07] Assets|Standard Assets\Effects\lmageEffects\Scripts\NoiseAndScratches.cs(54,18): warning CS0618: 'Systemlnfo.supportslmageEffects' is obsolete: 'supportslmageEffects always returns true, no need to call it' [13:09:07] Assets\Standard Assets\Effects\lmageEffects\Scripts\MotionBlur.cs(54,17): warning CS0618:'RenderTexture.MarkRestoreExpected()' is obsolete: 'This function has no effect.' ![13:09:07] Assets\Standard Assets\Effects\ImageEffects\Scripts\MotionBlur.cs(69,13): warning CS0618: 'RenderTexture.MarkRestoreExpected()' is obsolete: 'This function has no effect.'![13:09:07] Assets\Standard Assets\Effects\lmageEffects\Scripts\DepthOfField.cs(136,17): warning CS0618:'RenderTexture.MarkRestoreExpected()' is obsolete: 'This function has no effect.'[13:09:07] Assets|Standard Assets\Effects\lmageEffects\Scripts\DepthOfField.cs(142,5): warning CS0618: 'RenderTexture.MarkRestoreExpected()' is obsolete: 'This function has no effect.' [13:09:07] Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs(97,18): warning CS0618: 'SystemInfo.supportslmageEffects' is obsolete: 'supportslmageEffects always retums true, no need to call it' [13:09:07] Assets\Standard Assets\Effects\lmageEffects\Scripts\PostEffectsBase.cs(97,54): waring CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it' [13:09:07] Assets\Standard Assets\Effects\lmageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs(64,18): warning CS0618:'SystemInfo.supportslmageEffects' is obsolete: 'supportslmageEffects always returns true, no need to call it' [13:09:07] Assets\Standard Assets\Utility\TimedObjectDestructor.cs(24,13): warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.' [13:09:07] Assets\Standard Assets\Utility\ParticleSystemDestroyer.cs(28,43): warning CS0618:'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'[13:09:07] Assets\Standard Assets\Utility\ParticleSystemDestroyer.cs(44,17): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' [13:09:07] Assets\Standard Assets\Utility\TimedObjectActivator.cs(82,35): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded' [13:09:07] Assets|Standard Assets\Utility\TimedObjectActivator.cs(82,13): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
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03-24
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