using UnityEngine;
using System.Collections;
public class CameraMove : MonoBehaviour
{
float shake = 5;
float setShake;
bool shakeSwitch = false;
void Start ()
{
setShake = shake;
}
void OnGUI ()
{
if (GUILayout.Button ("Shake")) {
shake = setShake;
shakeSwitch = true;
}
}
void Update ()
{
if (shakeSwitch == true) {
gameObject.transform.position = new Vector3(Random.Range (0f, shake * 2f) - shake,transform.position.y,transform.position.z);
gameObject.transform.position = new Vector3(transform.position.x,Random.Range (0f, shake * 1f) - shake,transform.position.z);
shake = shake / 1.05f;
if (shake < 0.05) {
shake = 0;
shakeSwitch = false;
}
}
}
}
【Unity】Unity3d摄影机晃动特效【C#脚本】
最新推荐文章于 2024-08-09 11:52:52 发布