Shader "Transparent/Mask"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Mask ("Culling Mask", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range (0,1)) = 0
}
SubShader
{
Tags {"Queue"="Transparent"}
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
AlphaTest GEqual [_Cutoff]
Pass
{
SetTexture [_Mask] {combine texture}
SetTexture [_MainTex] {combine texture, previous}
}
}
}
【Unity】小地图遮罩Shader
最新推荐文章于 2023-05-19 10:20:33 发布