在Unity中避免某个对象的剔除Culling
解决办法是Unity工程师给的。
原帖地址 http://forum.unity3d.com/threads/can-i-disable-culling.43916/
Hi,
I ran into a problem: Unity decides to cull one of my objects event if part of that object is still in camera view (I can see it clearly in scene view). It’s a skinned mesh and one of the bones and part of the mesh is still in view. I’m not doing any custom shader stuff.
Is there a way to force Unity to render my object? Disable culling or expand bounding box or something like that?
ASteer, May 17, 2016 #5
karl.jones
Unity Technologies
Is this a procedural mesh? If its being culled then you probably need to update the Bounds.
http://docs.unity3d.com/ScriptReference/Mesh-bounds.html
解决办法就是修改Bound,最大化,使得无法被剔除.
mesh.bounds = new Bounds(transform.position, new Vector3(float.MaxValue, float.MaxValue, float.MaxValue));