unity3d创建地形是不需要usingUnityEditor的,这里使用了AssetDatabase,所以需using UnityEditor;
创建三步:
1.TerrainData
terrainData = newTerrainData();
2.设置terrainData的属性
3.根据terrainData创建地形
GameObject obj =Terrain.CreateTerrainGameObject(terrainData);
具体脚本如下:
using UnityEngine;
using System.Collections;
using UnityEditor;
public class Tutor_1_CreateSimpleTerrain : MonoBehaviour {
void Start()
{
CreateTerrain();
}
public Terrain CreateTerrain()
{
TerrainData terrainData = newTerrainData();
terrainData.heightmapResolution = 513;
terrainData.baseMapResolution = 513;
terrainData.size = new Vector3(
创建三步:
1.TerrainData
2.设置terrainData的属性
3.根据terrainData创建地形
具体脚本如下:
using UnityEngine;
using System.Collections;
using UnityEditor;
public class Tutor_1_CreateSimpleTerrain : MonoBehaviour {
void Start()
{
CreateTerrain();
}
public Terrain CreateTerrain()
{
TerrainData
terrainData.heightmapResolution = 513;
terrainData.baseMapResolution = 513;
terrainData.size = new Vector3(