1.shader可以打包成AB,且支持热更
2.shader分为自定义shader和系统shader,系统shader需加入GraphicsSetting-> always included shader
http://blog.csdn.net/aceyan0718/article/details/53731108
1.shader可以打包成AB,且支持热更
2.shader分为自定义shader和系统shader,系统shader需加入GraphicsSetting-> always included shader
http://blog.csdn.net/aceyan0718/article/details/53731108