原文地址:https://blog.csdn.net/Dawson_Ho/article/details/88792576
//让摄像机Z轴为0 其他的保持不变
if (transform.localEulerAngles.z != 0)
{
float rotX = transform.localEulerAngles.x;
float rotY = transform.localEulerAngles.y;
transform.localEulerAngles = new Vector3(rotX, rotY, 0);
}