Unity相机跟随(坦克类游戏)

using UnityEngine;

public class CameraFollow : MonoBehaviour
{
    public Transform target;//跟随目标
    
    public float rot = 0.0f*Mathf.Deg2Rad;//横向角度
    public float rotSpeed = 0.2f;//横向旋转速度

    private float roll = 30f * Mathf.Deg2Rad; //纵向角度
    private float rollSpeed = 0.2f;//纵向旋转速度
    private float maxRoll = 70f * Mathf.Deg2Rad;//纵向角度范围
    private float minRoll = 0.0f * Mathf.Deg2Rad;
    
    public float distance = 8f;//跟随距离
    public float zoomSpeed = 0.2f;//距离变化速度
    public float maxDistance = 20f; //距离范围
    public float minDistance = 8f;
   
   private void LateUpdate() 
    {
        //设置相机位置
        SetCameraPos();
        //纵向旋转
        Rotate();
        //横向旋转
        Roll();
        //调整距离
        Zoom();
    }

    private void SetCameraPos()
    {//设置相机位置
        //目标的坐标
        Vector3 targetPos = target.transform.position;
        //计算相机的位置
        Vector3 cameraPos;
        float d = distance * Mathf.Cos(roll);
        float height = distance * Mathf.Sin(roll);
        cameraPos.x = targetPos.x + d * Mathf.Cos(rot);
        cameraPos.z = targetPos.z + d * Mathf.Sin(rot);
        cameraPos.y = targetPos.y + height;
        Camera.main.transform.position = cameraPos;
        Camera.main.transform.LookAt(target.transform);
    }
    private void Rotate()
    { //横向旋转
        float w = Input.GetAxis("Mouse X") * rotSpeed;
        rot -= w;
    }
    private void Roll()
    { //纵向旋转
        float w = Input.GetAxis("Mouse Y") * rollSpeed * 0.5f;

        roll -= w;
        if (roll > maxRoll)
            roll = maxRoll;
        if (roll < minRoll)
            roll = minRoll;
    }
   private void Zoom()
    {//调整距离
        if (Input.GetAxis("Mouse ScrollWheel") > 0)
        {
            if (distance > minDistance)
                distance -= zoomSpeed;
        }
        else if (Input.GetAxis("Mouse ScrollWheel") < 0)
        {
            if (distance < maxDistance)
                distance += zoomSpeed;
        }
    }
}

 

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