使用unity自带的PlayerPrefs存储数据

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;


public class Secup : MonoBehaviour
{
    public InputField _field1;
    public InputField _field2;
    public Button _button;
    private string content1;
    private string content2;


    public static Secup  _instance;
     void Awake()
    {
        _instance = this;
    }

    // Start is called before the first frame update
    void Start()
    {
        storage();
    }


    public void storage()
    {
        string strVal1 = PlayerPrefs.GetString("strKey1");
        if (strVal1 == null)
        {
            _field1.text = "";
        }
        else
        {
            _field1.text = strVal1;
        }
        string strVal2 = PlayerPrefs.GetString("strKey2");
        if (strVal2 == null)
        {
            _field2.text = "";

        }
        else
        {
            _field2.text = strVal2;
        }
        _button.onClick.AddListener(() => {
            PlayerPrefs.DeleteKey("strKey1");
            if (_field1.text == "")
            {
                content1 = "";
            }
            else
            {
                content1 = _field1.text;
                _field1.text = content1;
            }
            PlayerPrefs.SetString("strKey1", content1);
            ThreeAxis_PortControl._instance.ChangePort(_field1.text);

            PlayerPrefs.DeleteKey("strKey2");
            if (_field2.text == "")
            {
                _field2.text = "";
            }
            else
            {
                content2 = _field2.text;
                _field2.text = content2;
            }
            PlayerPrefs.SetString("strKey2", content2);
            Fan_Belt_PortControl._instance.ChangePort(_field2.text);
        });
    }


    // Update is called once per frame
    void Update()
    {
        
    }
}

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