出现下图这个问题如何解决?
UPROPERTY(EditAnywhere,BlueprintReadWrite)
UButton* StartGameBtn2;
DropButton = Cast<UButton>(this->GetWidgetFromName("DropButton"));
DropButton->SetVisibility(ESlateVisibility::Hidden);
将C++转换为蓝图子类的时候,写Button的变量命名显示名称已经占用,把
UPROPERTY(EditAnywhere,BlueprintReadWrite)
//UPROPERTY(EditAnywhere,BlueprintReadWrite)
删除即可