有时候需要自己创建批处理文件或日志文件,在启动程序的同级目录使用,减少手动操作的时间和错误率。主要使用到的是OnPostprocessBuild方法。
1、在工程中的Editor文件夹下创建脚本
2、将文件放入Plugins的相关目录
3.脚本内容
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
public class PostBuilds : MonoBehaviour
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
{
switch (buildTarget)
{
case BuildTarget.StandaloneWindows:
BuildWindowsPlayer(path);
break;
case BuildTarget.StandaloneWindows64:
BuildWindowsPlayer(path);
break;
case BuildTarget.StandaloneLinux:
break;
case BuildTarget.StandaloneLinux64:
BuildLinuxPlayer64(path);
break;
case BuildTarget.StandaloneLinuxUniversal:
break;
case BuildTarget.iOS:
break;
}
}
static void BuildWindowsPlayer(string path)
{
string configSetting = Application.dataPath + "/Plugins/StartConfigurationTools/Win/configSetting.bat";
string buildPath = Path.GetDirectoryName(path);
CopyShellScript(configSetting, buildPath);
}
static void BuildLinuxPlayer64(string path)
{
string configSetting = Application.dataPath + "/Plugins/StartConfigurationTools/Linux64/configSetting.sh";
string buildPath = Path.GetDirectoryName(path);
CopyShellScript(configSetting, buildPath);
}
private static void CopyShellScript(string scriptPath, string targetPath)
{
string scriptName = Path.GetFileName(scriptPath);
if (File.Exists(Path.Combine(targetPath, scriptName)))
File.Delete(Path.Combine(targetPath, scriptName));
File.Copy(scriptPath, Path.Combine(targetPath, scriptName), false);
}
}
4、打包完成即可看到